The removalists had finally gone, leaving behind a silence that was almost deafening. Olivia sat on the floor of the empty living room, the unfinished boxes surrounding her like a perimeter. The high ceilings and vast windows made her feel exposed and vulnerable.

She got up and walked around the house. The unfamiliar layout of the rooms spun around in her head. She was searching for something, a familiar landmark in this sea of chaos, but she didn’t know what.

She ran her hand along a bookshelf, noticing a strange indentation. It felt different from the rest of the wall. She pushed, and the bookshelf swung inward, revealing a small, dark room. It seemed to whisper, promising answers, and she felt a deep, instinctive urge to enter.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302