The rain hammered against the windows, blurring the world outside into a watercolor painting. She sat on a park bench, the cold seeping through her thin jacket. Everything felt… distant. A numbness crept through her limbs. She opened her hand and stared at the wallet she’d found.

Inside, the cash seemed to glow with an alien light. She flipped through the cards, the names and faces utterly meaningless. The park was deserted, the only sounds the relentless drumming of the rain and the hollow echo of her own breath. She clutched the wallet tighter, the leather offering little comfort. Her thoughts scattered, like leaves in a storm.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302