The coffee tasted like ash in her mouth. She stared at the swirling cream, unable to focus on the history notes spread across the desk. Sunlight, normally a welcome presence in the small dorm room, felt like an interrogation lamp. She kept catching her roommate, Sarah, glancing at her. The air crackled with unspoken tension, thick and suffocating. Sarah was humming, a tuneless, off-key melody that grated on her nerves. “Everything alright, Maya?” Sarah asked finally, her voice too casual. Maya forced a smile, the muscles in her face aching. "Yeah, fine," she mumbled, pushing the notes away. The world felt wrong, shifted. Like a puzzle, with a key piece missing.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302