The silence in the house was deafening, a stark contrast to the buzzing in Mark's ears. He sat at the kitchen table, the laptop displaying the DNA results like an accusatory glare. The faces of the people he'd thought were his family, flashed in his mind’s eye. Now, they were strangers.

He remembered a childhood full of questions, whispers, glances he never understood. They made sense now, each one a piece of a puzzle he hadn't known existed. The world felt turned upside down; up was down and down was up. He pushed back from the table, the sudden movement nearly upsetting his chair.

He wandered into the living room, the familiar furniture mocking him with its stability. He felt an urge to run, to escape this house, this life, this… illusion.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302