The familiar scent of her childhood bedroom did nothing to ground Jennifer. She stood in front of her mirror, the DNA results crumpled in her hand, staring at her reflection. It was a face she'd known all her life, but it felt… strange. It felt like she was looking at someone else.

Her hands shook as she reached out to touch her own cheek. Was she real? Was anything real? The photographs on her desk, the awards on her shelves, the posters on her walls - they all felt like props in a play.

She sat down on the bed, her legs suddenly weak. The world was not as it seemed. The walls were closing in, the air was thin, and she felt like she was falling into an endless abyss.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302