The chipped porcelain doll sat on the dusty shelf, her painted eyes staring vacantly. It was the only item remaining. Eleanor, the family matriarch, had chosen this. Their grandmother's doll, Sarah knew, a treasure from another time. It was the last link to her childhood home.

She walked slowly through the living room. Her steps were cautious, as if navigating a minefield. The world felt muted, lacking vibrancy. The colors of the familiar furniture seemed washed out, the sounds of the bustling city outside barely audible.

"It's just… an object," Eleanor said, her voice strained. The words echoed in the sudden silence. Sarah felt a peculiar fluttering in her chest, a disconnect between the present and the past. She blinked several times, trying to clear her vision. The doll’s vacant stare, usually comforting, now seemed accusing. The room spun.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302