The label read, "To Occupant." Amelia felt a shiver crawl down her spine. It was such an impersonal address. Who could this be for? She'd only lived here a week.

She found herself, almost against her will, ripping open the package. It contained a set of elaborate, gilded playing cards. She looked at them, but they seemed to shift and change before her very eyes. The faces on the cards were vaguely familiar. She thought she should know them, but the details remained just out of reach. Suddenly, her heart began to pound in her chest, a frantic rhythm that echoed the unsettling silence of the room.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302