The world felt…off. Like a poorly tuned radio, crackling static interrupting the signal of reality. Miles squinted at the screen, the blueprint for his gravity-defying skateboard shimmering before his eyes. It was supposed to be his masterpiece. He’d poured his heart and soul, and every spare dollar, into its creation. Now, he was looking at an image on a competitor’s website. Its design was shockingly familiar. He rubbed his temples, a pressure building behind his eyes. He reached for a glass of water and knocked it over.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302