The laptop felt heavy in Sarah's hands, a lead weight dragging her down. She’d found the account by accident, a suggested friend on her own Facebook page that looked suspiciously like her daughter, Emily. The photos… different. Emily, with messy hair and hoodies, was replaced with carefully curated selfies, sleek outfits, and a vacant smile. Her stomach churned. She felt as though she’d wandered into a hall of mirrors.

She closed the laptop with a snap, the sound echoing in the sudden quiet of the house. Everything seemed off-kilter, the familiar furniture a strange, mocking landscape. She walked to the kitchen, poured a glass of water, and then forgot where she was going. She paced the living room, hands clenching at her sides, and then opened the laptop again.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302