The apartment hallway stretched out before her, a long, anonymous tunnel. She’d been staring at it for what felt like an eternity. The scent of stale pizza and something floral hung heavy in the air. Inside, Mark was talking, his voice a drone she couldn’t quite decipher. Something about a lizard.

She was vaguely aware of a conversation, a negotiation, a disagreement. She couldn’t grasp it. Her mouth was dry, her tongue thick. She focused on the faded floral wallpaper. It seemed to sway, its patterns blurring. The thought of another creature in their already cramped space… she felt a sudden urge to flee, to disappear into the mundane blur of the street outside.

She pushed herself off the wall, her legs feeling shaky. "Wait," she stammered, her voice barely a whisper. She looked at her hands, as though seeing them for the first time.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302