His legs felt unsteady as he walked towards the microphone, a heavy weight pulling him back with every step. The applause, the bright lights, the general hubbub of the room all seemed to warp, distorting the edges of his vision. He gripped the edges of the podium, seeking a sense of solidity, a connection to the world.

He felt the sweat beading on his forehead, his shirt clinging uncomfortably to his back. He opened his mouth to speak, but the words wouldn't form. All that came out was a strangled croak. He blinked rapidly, focusing on his mother’s face, searching for a familiar landmark. It was there, but he couldn't quite see it. The image swam slightly, a mirage in the desert.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302