The park bench felt hard and unyielding beneath her, and she shifted uncomfortably. Sunlight stabbed her eyes. Emily shielded them with a hand and looked at the message on her phone, which simply read: "See you soon." Her heart began to race. See who? And where? She looked around, the familiar scenery of the park now strange and unsettling. People laughed, dogs barked, and a gentle breeze rustled the leaves, but she didn’t connect to any of it. Her head felt thick, like cotton.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302