The fluorescent lights hummed a low, irritating tune. Sarah pressed the button for the tenth time, though she knew it wouldn't change anything. Her stomach felt like it had been replaced with a tangled ball of string. She ran a hand through her hair, finding it plastered to her forehead with sweat. “This is ridiculous,” she muttered, more to herself than to Mark.

Mark, who had been leaning against the wall, straightened, his brow furrowed. He blinked rapidly, as if trying to clear his vision. "You okay?" he asked, his voice sounding distant.

She didn't respond immediately. The metal walls seemed to be closing in, the air thick and heavy. She felt a strange buzzing in her ears. Where was she supposed to be again? It was on the tip of her tongue, but she couldn't quite grasp it.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302