The green felt, usually so calming, seemed to taunt him. David watched from the doorway as his daughter, Emily, expertly maneuvered her pool cue, sinking shot after shot with flawless precision. He used to find the rhythmic click of the balls soothing, but now it felt like a relentless ticking clock.

He rubbed his temples, a dull ache throbbing behind his eyes. The room swam slightly, the vibrant green of the table blurring at the edges. He took a step backward, bumping into a chair. Emily didn't notice him. The way she moved, her focus, was both familiar and utterly alien. He felt a profound sense of displacement, as though he'd wandered into someone else's life.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302