The conference room felt colder than usual. She watched as the news spread, the congratulations flying. Her own smile felt forced, unnatural. She'd expected a surge of excitement, a sense of accomplishment. Instead, she felt a hollow ache.

She looked at her own hands, twisting in her lap. They didn’t seem like her hands. It was all a strange performance, a play she didn't know the script for. She felt a growing disconnect, as if the world was on fast-forward while she was stuck in slow motion.

She needed to get out. She stood, mumbled an excuse, and fled the room, the noise and celebration chasing her. She walked through the office, a ghost amidst the party.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302