He stared at the clock, the seconds ticking by with agonizing slowness. Every task seemed insurmountable, every instruction incomprehensible. His head felt like it was filled with static.

"Alex, you seem off," said Susan, her voice soft. She leaned against his cubicle.

He flinched, turning toward her. "I… I just have a lot to do."

She smiled. "Remember Camp Sunshine? How we used to trade snacks?"

Sunshine. The words struck him like a blow. He saw a flash of sun-drenched fields, the cloying scent of insect repellent, a specific melody that had been played on a loop. A wave of dizziness nearly made him fall. The colors around him seemed to bleed together.

He gripped the edge of his desk, his knuckles cracking. "I… I need to go."

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302