She couldn’t quite place where she was. The air felt thick, heavy with unspoken tension. She squinted at the notice, the words swimming before her eyes. It felt like she was trapped in a funhouse, the mirrors distorting her perception.

She needed air, to escape the suffocating closeness of the room. She felt a compulsion to move, to run. She moved towards the door, her hand hovering over the doorknob.

She took a breath and then opened the door. The familiar hallway seemed alien, a winding path she had never traversed before. She felt a need to flee, to distance herself from the apartment and all it represented.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302