The restaurant was too loud. The music, the chatter, the clinking of glasses – it all felt like a deafening roar. Across the table, Liam was talking animatedly about his upcoming adventure, his face flushed with excitement. I nodded, trying to appear engaged, but his words felt hollow, like they were bouncing off a wall inside me.

I excused myself to go to the bathroom. The air in the small space felt stale and oppressive. I splashed cold water on my face, but the coolness didn't soothe the churning in my stomach. Looking at my reflection, I saw a stranger, a ghost of myself.

The world seemed to have tilted, leaving me off-balance. I wanted to scream, to lash out, to stop time. I went back to the table, and the feeling was worse.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302