She sat in the stark office chair, the listing open on her monitor. The living room, bathed in the afternoon sun, looked… smaller. She had the distinct sensation of being disconnected from everything around her. Her breathing became shallow and rapid.

She leaned back, feeling the cold plastic of the chair against her back. Her gaze drifted out the window, at the grey city, and she saw not her current life, but the hazy green of the lawn she once played on. Her mouth felt dry.

She closed her eyes and took a deep breath, trying to regain control. The memory of the scent of cut grass, the feeling of the sun on her skin – those weren't real, were they? Or was this all a dream?

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302