He ran a hand through his hair, leaving it a mess. The detective's voice, calm and clinical, still rang in his head. The previous owner, he'd said, had been found in the kitchen. Now, the gleaming stainless steel appliances felt threatening. Each gleaming surface reflected an image of his own face, distorted and uncertain.

His stomach churned, a feeling akin to being tossed in a violent sea. He opened the refrigerator, searching for something, anything, to ground him. The bright light hurt his eyes. He grabbed a bottle of water and almost dropped it. It slipped from his grasp and splashed on the tile floor, shattering into countless pieces.

He stumbled backward, as if he'd been punched. The shards of glass seemed to multiply, mirroring the chaos inside. He slumped against the counter, his breath coming in ragged gasps. He felt the need to get out, to run away.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302