The shadows in the living room danced, mocking her. The lawyer, the detective, the endless parade of authorities, it had felt like a nightmare. Now, she felt like she was still inside it. The elegant furniture, carefully chosen, suddenly appeared sinister, each piece a silent witness.

She reached for the remote, wanting to turn on the television, to drown out the silence. Her hands trembled as she fumbled with it. The screen flickered to life, the images swimming and blurring. She found herself unable to focus on the program.

She felt a tightening in her chest, a sense of being trapped. She dropped the remote, the clatter echoing in the room. The air was heavy, suffocating. She couldn't stay here.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302