He stared at his reflection in the bathroom mirror. The words of the investigator echoed in his mind, like a bad song stuck on repeat. He splashed cold water on his face, but it didn't help. The image staring back at him felt unfamiliar.

He went to the living room and sat in his favorite chair. He reached for the remote but dropped it with a clatter. It landed on the floor. He didn't bother to pick it up. The news was on, but he couldn't concentrate on it.

A coldness settled in his chest, making it difficult to breathe. He stood up abruptly and started pacing, his steps erratic. The walls seemed to be closing in, the air growing thick and heavy. He felt a desperate need to leave, to get away.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302