He felt as though he had stepped into a funhouse mirror. The distorted image of his life stared back at him from the numbers on the screen. He was looking at his wife, Rebecca’s, online banking. A separate account, a secret. It was impossible.

His hands shook as he closed the laptop, the screen reflecting his stunned face. He paced the length of the living room, the familiar furniture suddenly strange.

The familiar rhythm of the street outside – the distant hum of traffic, the neighbour’s dog barking – did not soothe him. The solid ground beneath his feet shifted. This couldn't be happening.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302