The persistent buzzing in his ears seemed to amplify the words on the note, a complaint from the apartment below. "Loud music," it stated plainly. He didn't even own a stereo. He had no memory of any music.

He moved through the rooms, feeling disconnected from his surroundings. The colors seemed too vibrant, the light too bright. He felt a profound sense of unease, a cold dread creeping through his veins.

He wanted to scream, to lash out, but the words wouldn't form in his throat. He sat in his armchair, his body rigid, his eyes fixed on the blank television screen. Everything felt wrong, and there was no way to fix it.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302