"Is this right?" she mumbled, staring at the elaborate origami crane resting on her piano. It was folded from a vibrant, unfamiliar paper. Colors that she was sure she hadn't touched. The entire house felt wrong.

The melody of the music she was planning to play felt warped in her memory. She went to the front door and stared out at the street. The trees seemed too tall, the houses too close. The sound of children's laughter, usually a pleasant background noise, grated on her nerves. She slammed the door, suddenly, violently.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302