The air was thick with a strange mixture of admiration and something else, something that felt like deceit. I couldn’t understand the strange smiles directed at me. My name, plastered across the gallery’s entrance, was a stranger to me. My work was on display, but I hadn’t given permission. I felt the earth shift beneath my feet.

My vision swam. Someone offered me a drink, but I could not manage to accept. My mind raced. This was a nightmare. This was not real.

I backed away slowly, my hands reaching out for something, anything, to steady myself. The voices seemed to grow louder, the lights brighter, until I could bear it no longer.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302