The coffee tasted like ash. He stared at the empty mug, the ceramic surface reflecting his face back at him, distorted. A knock. It was Mr. Henderson, his gaze intense, pinning him to the spot. “About that maple,” he began, his tone a carefully modulated plea. He trailed off, gesturing vaguely towards the shared boundary. The air in his chest felt thick, difficult to force out. He found himself searching for words, but they seemed to have evaporated, leaving only a hollow echo. He could almost feel his bones shifting in his skin, becoming something other. He managed a weak shrug, a gesture that felt foreign, disingenuous, as if he was mimicking a response he didn't understand.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302