The lobby was a blur of muted colours, the patterned carpet a dizzying sea. Amelia fumbled for the handrail, her stomach a churning mess. She’d been staring at the receptionist, attempting to recall the purpose of her visit, but the words felt trapped somewhere beyond her reach, like whispers at the bottom of a well. The receptionist, a woman with a kind face and a name tag that read “Brenda”, was patiently waiting. "Can I help you, dear?" she asked. Amelia just shook her head, feeling a cold sweat prickle her skin.

She managed to stammer, “Where…where am I supposed to go?” Her voice was thin and reedy.

Brenda offered a gentle smile, pointing. "Room 304. Right down the hall and to your left."

Amelia started down the corridor, each step an effort, the fluorescent lights buzzing overhead like a swarm of angry bees. She clutched at the flimsy paper appointment slip in her shaking hand, desperately trying to focus on the small, printed numbers. Her head swam.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302