The world felt muted, like watching a film through a thick sheet of glass. A knock at the door, a polite, almost hesitant one. It was Sarah, her neighbor, her face etched with a mixture of concern and something she couldn't quite decipher.

“Morning, Emily,” Sarah said, offering a weak smile. “I was… hoping… maybe I could use a little bit of your space? To start a garden. My backyard… well, it’s not ideal.”

Emily struggled to process the information, the words seemed to bounce around her head like rubber balls. Her own backyard was a jungle. When had she stopped caring about the world?

Her gaze flickered over Sarah, then to the unkempt lawn, and finally to her own shaking hands. A wave of nausea washed over her. She gripped the doorframe for support, a silent plea for understanding.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302