The flyer, a stark white rectangle, felt like a slap in the face. It landed in her hands as she retrieved her mail, the bold typeface screaming the news. She crumpled it automatically, then smoothed it out again, the paper brittle against her fingers. A tremor ran through her, leaving her suddenly cold. She clutched the flyer, her knuckles white, as she rode the elevator. The familiar metal box felt less secure than before.

Her key scraped against the lock, a sound she’d heard thousands of times. But today, the sound echoed strangely in the hallway. Inside, the apartment felt subtly off-kilter, the angles of the furniture slightly askew. She wandered from room to room, touching surfaces, as if trying to ground herself. The chipped paint on the window frame seemed to mock her. A wave of nausea hit her as she stared out at the street. Where was she supposed to go?

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302