The coffee shop buzzed, a familiar haven, yet today, it felt… off. Amelia stared at the open laptop, the screen reflecting her own bewildered face. A student, just like her, stared back from the university’s website. The student’s essay, *her* essay, was showcased as a shining example. Her hands trembled, spilling a little of her lukewarm latte.

She vaguely remembered writing it, slaving over the words, crafting the perfect sentence. It was supposed to be a private confession, a snapshot of her soul. Now, it was public domain. She felt a sickening lurch in her stomach, a sensation like the floor had tilted.

“Excuse me,” a man's voice cut through her thoughts. He was holding her phone, which had apparently fallen off the table. She mumbled a thank you, the words catching in her throat. The screen was still there, taunting her.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302