The Italian restaurant, usually bustling with vibrant chatter, felt cavernous tonight. Amelia pushed her untouched plate of pasta around the table, the sauce congealing at the edges. Liam was late. Again. She’d been looking forward to this, dressing up, feeling hopeful. Now, the anticipation had curdled into a cold, hard knot in her stomach.

She saw the waitress approaching, but before she could speak, a man with kind eyes and a familiar nervous tick, arrived at their table, clearly confused. “Excuse me,” he said, looking at her, “is this seat taken?”

“No,” Amelia said slowly, her voice barely a whisper. Something in the man’s expression, the way he kept glancing at his phone, sent a jolt of alarm through her. It was then, the waiter approached the table with a bottle of wine that Liam had ordered, Amelia and the man realized, they've both been tricked.

Emotion: dispirited

Cluster: Sadness / Despair
PC1 (Valence): -1.88 Negative
PC2 (Disposition): -0.98

Role in Research

This story is one of 1,000 stories generated for the emotion dispirited. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dispirited stories, after denoising with neutral dialogue baselines, produces the dispirited emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dispirited vector is projected through the unembedding matrix.

Promoted:
😞0.398
S0.348
0.325
ness0.320
无法0.308
Suppressed:
de-0.297
l-0.256
👏-0.251
sonra-0.240
aud-0.240