“Pizza and arcade games, huh?” Mark muttered, tracing circles on the condensation of his iced coffee. The cafe was buzzing, but his thoughts were a million miles away, lost in the shadow of Chloe's upcoming birthday bash. His party was organised, a small gathering at his apartment, a film marathon.

He took a slow, deliberate sip, the cold liquid doing little to quench the internal heat of his frustration. He imagined Chloe’s celebration, the flashing lights, the excited chatter. He found himself comparing it to his own plans and a wave of… something… washed over him.

He glanced at his watch. His friend, Sarah, was due to arrive any minute. He almost wished he could just vanish and skip the weekend altogether. The thought of feigning excitement at his own party felt incredibly difficult.

He let out a long breath, forcing a smile as Sarah approached. He plastered it on, but the corners of his mouth felt stiff, unnatural.

Emotion: dispirited

Cluster: Sadness / Despair
PC1 (Valence): -1.88 Negative
PC2 (Disposition): -0.98

Role in Research

This story is one of 1,000 stories generated for the emotion dispirited. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dispirited stories, after denoising with neutral dialogue baselines, produces the dispirited emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dispirited vector is projected through the unembedding matrix.

Promoted:
😞0.398
S0.348
0.325
ness0.320
无法0.308
Suppressed:
de-0.297
l-0.256
👏-0.251
sonra-0.240
aud-0.240