He stared at his reflection, the bathroom light making him wince. The face staring back was a stranger, gaunt and drawn, the eyes shadowed and vacant. He hated the way his body felt, a constant source of frustration. He scrubbed at his face, as if he could erase the fatigue, the hopelessness etched into his features.

He opened the door to leave and bumped into a woman. They both looked startled. "Oh, sorry," she started. He noticed her flinched at the overhead light the same way he did. "Do you have…?" she trailed off, indicating her own eyes with a gesture.

He nodded, defeated.

Emotion: dispirited

Cluster: Sadness / Despair
PC1 (Valence): -1.88 Negative
PC2 (Disposition): -0.98

Role in Research

This story is one of 1,000 stories generated for the emotion dispirited. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dispirited stories, after denoising with neutral dialogue baselines, produces the dispirited emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dispirited vector is projected through the unembedding matrix.

Promoted:
😞0.398
S0.348
0.325
ness0.320
无法0.308
Suppressed:
de-0.297
l-0.256
👏-0.251
sonra-0.240
aud-0.240