"No, no, no," Emily hissed under her breath. Two conflicting schedules. One: Liam's, a video game tournament. The other, her own family's barbecue. She paced her small bedroom, her agitation a tight coil within her.

She picked at a loose nail, shredding it to the quick. The scent of cooking burgers drifted in from outside. Suddenly, she felt a profound sense of isolation, caught between two worlds, unable to fully belong to either.

The smile on her mom's face when she asked about the barbecue was still in her mind. Her gaze darted to the phone. The screenโ€™s glow seemed menacing. Her fingers hovered over the text button, the decision a heavy boulder on her shoulders.

Emotion: distressed

Cluster: Fear / Anxiety
PC1 (Valence): -2.39 Negative
PC2 (Disposition): -0.52

Role in Research

This story is one of 1,000 stories generated for the emotion distressed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 distressed stories, after denoising with neutral dialogue baselines, produces the distressed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the distressed vector is projected through the unembedding matrix.

Promoted:
๐Ÿ˜ฃ0.304
๐Ÿ˜ž0.296
worse0.291
๐Ÿ˜–0.285
๐Ÿ˜ฐ0.276
Suppressed:
de-0.457
la-0.349
:)-0.239
B-0.232
happy-0.229