The afternoon sun beat down on Liam’s back as he unearthed the metal container. He’d been helping his neighbor, Mrs. Gable, with her garden. He knew nothing of this spot, and yet… it felt like a ghost of familiarity was resting upon his shoulders. He felt a profound disorientation. He didn’t recall doing this.

The container was small and rectangular, with a latch that was difficult to open. Inside: a baseball card. A card of a player he’d never heard of. But the name, scrawled across the bottom in what looked like his own handwriting, sent a shiver down his spine. Why? He felt a sense of dread.

A photo accompanied the card. Liam as a young boy, grinning with a missing tooth, holding a baseball bat. He looked happy. He felt utterly disconnected from that picture. The photograph had the effect of creating a hollow feeling within him. He wanted to throw up.

Emotion: distressed

Cluster: Fear / Anxiety
PC1 (Valence): -2.39 Negative
PC2 (Disposition): -0.52

Role in Research

This story is one of 1,000 stories generated for the emotion distressed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 distressed stories, after denoising with neutral dialogue baselines, produces the distressed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the distressed vector is projected through the unembedding matrix.

Promoted:
😣0.304
😞0.296
worse0.291
😖0.285
😰0.276
Suppressed:
de-0.457
la-0.349
:)-0.239
B-0.232
happy-0.229