The harsh fluorescent lights of the shop seemed to drill into Arthur’s skull. His vision blurred, the room tilting slightly. He saw the ring and, for a moment, he thought he might be sick. His grandmother, a woman whose memory was now all but faded in his mind, had worn that ring always. It was a tangible link to a life he barely remembered.

He felt a pressure building behind his eyes, a sensation like the world was closing in. He should have come here earlier. He should have stopped the sale. Guilt and something akin to dread swirled inside him.

“I… I’ll take it,” he stammered, fumbling for his wallet. The cashier, a young woman with bored eyes, didn't even look up. The transaction felt hollow, meaningless, a charade performed in a vacuum. He felt a deep sense of wrongness, as though he was a participant in an awful play.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290