The elevator doors chimed open on the sixth floor, and Emily's breath hitched. Standing across the hallway, by her apartment door, was "MidnightMuse." The blood drained from her face. Their shared online world had been a sanctuary, an escape. Now, the walls of that world were crumbling.

She instinctively took a step backward, her hand flying to her throat. Her fingers brushed against the familiar shape of the pendant she always wore. This time, it did nothing to soothe her. The thought that she knew him and did not know him at all made her hands sweat.

Her vision blurred. She felt a powerful urge to run, to hide, to simply cease to exist. Her legs felt like lead, rooted to the spot.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290