The vibrant colors of the arcade blazed around Jessica, but she barely registered them. The sight of "NeonKnight" at the pinball machine across the room had sucked all the air from her lungs. Her carefully constructed online persona, her witty comebacks and playful flirting, felt like a lie.

She felt exposed, vulnerable. She’d always imagined their meetings being private, in the safe space of their digital world. This felt like a betrayal. The music throbbed around her, amplified the pounding in her ears.

She turned and stumbled towards the exit. Her vision blurred, and the bright lights began to swim. She barely registered her surroundings. Everything around her felt so terribly wrong.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290