The smell of stale beer and cheap pizza clung to the air in the bar. Sarah picked at a loose thread on her jeans, her gaze fixed on the flickering television screen, where a replay of the basketball game played. Mark was laughing, pointing at a particular play. He was saying, "Remember when I made that killer shot!?"

Sarah swallowed hard, the lump in her throat making it hard to breathe. She remembered the game differently. She remembered the crushing defeat, the jeers of the crowd, the sour taste of disappointment. She remembered Mark being visibly upset, and how he had dismissed her attempts to comfort him.

She excused herself from the table, a sudden wave of nausea washing over her. She knew she had to get out.

"I need to use the restroom," she said, her voice strained. She hurried to the exit and out into the night, the bar's music fading behind her. She needed to be alone, to make sense of the conflicting narratives.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290