He slammed his fist against the locker, the metal groaning in protest. The sound was swallowed by the echoing emptiness of the changing room. Empty jerseys hung limp on the hooks, silent reminders of his failure. Liam hadn't even heard the coach call out the roster, had simply stared at the ground, a churning nausea rising in his gut as the numbers dwindled.

His breath hitched in short, shallow gasps. Sweat beaded on his forehead, and his vision swam. He’d dedicated his life to this, sacrificed everything. The parties, the late nights, the easy friendships—all traded for the pursuit of the impossible. Now? Now he was nothing. A hollow shell of a player. The thought gnawed at him. He couldn’t be still. He ripped open his bag, pulling out his cleats and tossing them onto the bench, the leather slapping against the wood.

A bitter laugh escaped him. The smell of the liniment and sweat, once a comfort, now felt like a suffocating shroud. He was trapped, utterly and completely trapped, inside a body that felt too small, too weak, too…wrong.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290