The locker room felt like a tomb. Ethan stared at his reflection, the face staring back at him a stranger. He'd imagined this moment a thousand times, always with a different outcome. Now, the harsh reality was all that mattered.

He ripped his jersey from the hook, the fabric tearing slightly. The familiar scent of sweat and cologne, once a source of comfort, now filled him with revulsion. The sounds of the other players, their laughter, their camaraderie, grated on his nerves.

He felt the tremors start in his hands, then spread through his body. He wanted to shout, to break something, to escape this suffocating space. He stumbled out of the locker room, the bright sunlight a painful assault on his senses. The world felt too loud, too bright, too real.

Emotion: disturbed

Cluster: Fear / Anxiety
PC1 (Valence): -2.97 Negative
PC2 (Disposition): -0.60

Role in Research

This story is one of 1,000 stories generated for the emotion disturbed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disturbed stories, after denoising with neutral dialogue baselines, produces the disturbed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disturbed vector is projected through the unembedding matrix.

Promoted:
S0.318
ness0.309
无法0.300
😞0.297
worse0.284
Suppressed:
de-0.829
la-0.666
a-0.392
B-0.301
"-0.290