Ethan looked at the neatly arranged board games, and the sight left him feeling hollow. His friend, Noah, had planned an epic escape room experience, promising thrilling puzzles and teamwork. Ethan, on the other hand, had organized a casual afternoon of board games. His event now felt… pale.

He pictured Noah, his face alight with excitement, strategizing with his friends, the thrill of the challenge. His own party, with its gentle competition, felt… lacking.

Ethan sank into a chair, a wave of weariness washing over him. He could not bear the thought of Noah being disappointed. The guilt, almost unbearable, settled in his stomach. He sighed and began considering his options.

Emotion: empathetic

Cluster: Compassion / Love
PC1 (Valence): 1.55 Positive
PC2 (Disposition): 1.05

Role in Research

This story is one of 1,000 stories generated for the emotion empathetic. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 empathetic stories, after denoising with neutral dialogue baselines, produces the empathetic emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the empathetic vector is projected through the unembedding matrix.

Promoted:
H0.622
B0.603
L0.529
la0.414
sympat0.393
Suppressed:
iostream-0.441
chẳng-0.393
仿佛-0.359
не-0.352
দুপুর-0.344