The first nail gun shot ripped through the morning calm, a metallic shriek that sliced through the quiet. Sarah slammed her hands onto the kitchen counter, the ceramic tiles vibrating beneath her palms. It had started. The never-ending noise.

She ripped the curtains aside, her breath catching in her throat. Across the fence, Mr. Henderson, oblivious, was already wrestling a sheet of plywood, his face red with exertion. He’d barely said a word to her before starting this, just a brief, mumbled "Gonna fix things up."

Sarah stormed to the phone, jabbing at the numbers for the homeowner's association. "Yes, hello, this is Sarah Miller, and I need to know the regulations for… for… noise levels!" Her voice cracked with the barely contained fury that was starting to simmer in her chest.

Emotion: enraged

Cluster: Anger / Hostility
PC1 (Valence): -2.14 Negative
PC2 (Disposition): 1.33

Role in Research

This story is one of 1,000 stories generated for the emotion enraged. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 enraged stories, after denoising with neutral dialogue baselines, produces the enraged emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the enraged vector is projected through the unembedding matrix.

Promoted:
C0.555
est0.370
aggravated0.362
0.359
🤬0.345
Suppressed:
a-0.468
de-0.358
la-0.312
latter-0.287
☺️-0.285