The old school playground, now overgrown and neglected, was supposed to be the perfect setting for our meeting. I stood there, leaning against the rusty swing set, watching her approach. She looked the same, somehow. Just…different.

"It's me, Sarah," I said, my voice cracking slightly. "Remember? This is where we…”

She stopped walking, her expression confused. "I’m sorry," she said, her voice tentative. “I don’t know you.”

I felt a surge of heat, a flush that crept up my neck. I tried to speak again, but the words felt like ash in my mouth. My fists clenched. I kicked at a loose stone, sending it skittering across the cracked pavement. Her eyes widened, a flicker of something that might have been fear. I spun and walked away, the ground seeming to tilt beneath my feet.

Emotion: enraged

Cluster: Anger / Hostility
PC1 (Valence): -2.14 Negative
PC2 (Disposition): 1.33

Role in Research

This story is one of 1,000 stories generated for the emotion enraged. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 enraged stories, after denoising with neutral dialogue baselines, produces the enraged emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the enraged vector is projected through the unembedding matrix.

Promoted:
C0.555
est0.370
aggravated0.362
0.359
🤬0.345
Suppressed:
a-0.468
de-0.358
la-0.312
latter-0.287
☺️-0.285