He watched the team celebrate the victory from the bleachers, the cheers echoing in his ears. The feeling was a tight clench in his gut, a cold fist. It was a familiar ache, a bitter taste that bloomed on his tongue.

The star player, Mark, had scored the winning goal, and the coach was clapping him on the back. He kicked at a loose water bottle, sending it skittering across the floor.

"Good game, huh?" his friend asked, clapping him on the shoulder. He mumbled a noncommittal response, his eyes fixed on the easy grin plastered across Mark's face. The way Mark took it all in, the way everyone always looked at him.

He couldn't meet his friend's eye. He just stared at his own feet, scuffing at the floorboards, trying to avoid the post-game hugs.

Emotion: envious

Cluster: Shame / Guilt
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 1.58

Role in Research

This story is one of 1,000 stories generated for the emotion envious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 envious stories, after denoising with neutral dialogue baselines, produces the envious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the envious vector is projected through the unembedding matrix.

Promoted:
S0.550
H0.431
B0.406
L0.403
envy0.365
Suppressed:
再び-0.262
мед-0.258
再次-0.246
own-0.239
พร้อม-0.231