The thought of Daniel's party, a weekend getaway to a ski resort, made Theo’s stomach churn. Theo, on the other hand, planned a video game tournament in his basement.

He watched Daniel's face, flushed with excitement, describe the slopes and the apres-ski. Theo, usually confident, felt a sudden loss of words.

Later, in the basement, the cheers from the game seemed muted. The glow of the screen felt cold, inadequate. He felt a wave of restlessness, an urge to *do* something, to *be* somewhere else.

The sound of his friend's laughter felt forced, the competitive spirit felt wrong. His eyes kept darting toward his phone, expecting a barrage of photos from Daniel’s trip.

Emotion: envious

Cluster: Shame / Guilt
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 1.58

Role in Research

This story is one of 1,000 stories generated for the emotion envious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 envious stories, after denoising with neutral dialogue baselines, produces the envious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the envious vector is projected through the unembedding matrix.

Promoted:
S0.550
H0.431
B0.406
L0.403
envy0.365
Suppressed:
再び-0.262
мед-0.258
再次-0.246
own-0.239
พร้อม-0.231