He sank onto the floor, back against a stack of discarded newspapers. His shirt was clinging to him, soaked with sweat. He was surrounded by a sea of old board games, their boxes torn and faded. The previous owners appeared to have been hoarders.

He picked up a game called "Journey Through Time". Inside, the game pieces were missing. He tossed the box aside. “Wonderful,” he said, his voice flat. He looked around the chaotic space. He needed a break.

Emotion: exasperated

Cluster: Anger / Hostility
PC1 (Valence): -0.99 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion exasperated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 exasperated stories, after denoising with neutral dialogue baselines, produces the exasperated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the exasperated vector is projected through the unembedding matrix.

Promoted:
S0.435
l0.378
P0.331
que0.320
la0.269
Suppressed:
own-0.433
gradually-0.254
soon-0.248
unfolding-0.216
joyful-0.216