The brightly coloured balloons mocking her from the corner of the room. Clara groaned. Her carefully curated escape room experience was going to be competing with a bouncy castle and face painting extravaganza. Right. Just her luck.

She threw herself onto the sofa, the cushions doing little to cushion her mood. Her party was meant to be sophisticated, challenging, intellectually stimulating. Her friend, Emily, had opted for a children's circus.

She ran a hand across her forehead, feeling a cold sweat prickling her skin. The thought of all her hard work going to waste made her stomach churn. She'd put so much thought and effort into the clues, the puzzles, the atmosphere...

"This is not happening," she muttered under her breath.

Emotion: exasperated

Cluster: Anger / Hostility
PC1 (Valence): -0.99 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion exasperated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 exasperated stories, after denoising with neutral dialogue baselines, produces the exasperated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the exasperated vector is projected through the unembedding matrix.

Promoted:
S0.435
l0.378
P0.331
que0.320
la0.269
Suppressed:
own-0.433
gradually-0.254
soon-0.248
unfolding-0.216
joyful-0.216