He practically vibrated in his seat, the memories playing like a highlight reel in his mind. "The game was phenomenal, wasn't it, Emily? Unbelievable final quarter!" he exclaimed, his voice booming. His knuckles cracked as he replayed every moment in his mind.

Emily stared at her plate, pushing her food around with a fork. “I thought it was… a little boring.”

He raised an eyebrow, taken aback. "Boring? The buzzer beater? The crowd was going wild! We were jumping up and down! You were wearing my lucky jersey!" He gestured wildly. "You remember? We were screaming until we lost our voices!"

Emily looked up, her expression a mix of pity and bewilderment. "Daniel, I was at home with the flu that night."

Emotion: exuberant

Cluster: Positive / Joy
PC1 (Valence): 3.42 Positive
PC2 (Disposition): -0.58

Role in Research

This story is one of 1,000 stories generated for the emotion exuberant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 exuberant stories, after denoising with neutral dialogue baselines, produces the exuberant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the exuberant vector is projected through the unembedding matrix.

Promoted:
!0.676
de0.605
la0.596
!"0.551
0.548
Suppressed:
S-0.892
😞-0.474
ness-0.407
L-0.389
😔-0.376